For example I want to create a 2 x 2 texture.
The upper left pixel would be White.
The upper right pixel would be Black.
The lower left pixel would be 50% transparent Black.
The lower right pixel would be 100% transparent.
Thanks,
Sammual
For example I want to create a 2 x 2 texture.
The upper left pixel would be White.
The upper right pixel would be Black.
The lower left pixel would be 50% transparent Black.
The lower right pixel would be 100% transparent.
Thanks,
Sammual
function Start () {
// Create a new 2x2 texture ARGB32 (32 bit with alpha) and no mipmaps
var texture = new Texture2D(2, 2, TextureFormat.ARGB32, false);
// set the pixel values
texture.SetPixel(0, 0, Color(1.0, 1.0, 1.0, 0.5));
texture.SetPixel(1, 0, Color.clear);
texture.SetPixel(0, 1, Color.white);
texture.SetPixel(1, 1, Color.black);
// Apply all SetPixel calls
texture.Apply();
// connect texture to material of GameObject this script is attached to
renderer.material.mainTexture = texture;
}
C# version for all the cool coders out there
void Start()
{
// Create a new 2x2 texture ARGB32 (32 bit with alpha) and no mipmaps
var texture = new Texture2D(2, 2, TextureFormat.ARGB32, false);
// set the pixel values
texture.SetPixel(0, 0, new Color(1.0f, 1.0f, 1.0f, 0.5f));
texture.SetPixel(1, 0, Color.clear);
texture.SetPixel(0, 1, Color.white);
texture.SetPixel(1, 1, Color.black);
// Apply all SetPixel calls
texture.Apply();
// connect texture to material of GameObject this script is attached to
GetComponent<Renderer>().material.mainTexture = texture;
}