I’m tring to create a lily pad using a flat poly with a image on it that has the image of the lily pad and the rest being clear. how do I go about it im using PS elements.
- Author the image with transparency.
- Save it as a .PNG or a .PSD inside the project.
- Inside Unity, select the image and use import settings that handle transparency. RGBA32 for example.
- Create a material and use a shader that supports transparency. You can start with Unlit/Transparent.
- Add the material to your flat polygon.