I’d like to make an effect similar to the clip of the circuit board seen here. I’ve thought about a couple different ways to create this effect, but none of them seem ‘right’.
- Let a shader do all the work. I haphazardly ported parts of that shader over to HLSL, and it makes for some cool abstract fractal visualizations, but it’s super fiddly and doesn’t really give me exactly what I’m looking for
- Use a modified self-illum shader. I tried this and was able to get something that will flash the glow map and fade out. It’s almost there, but not quite what I’m looking for.
- Use a material and pan UVs to give the appearance of motion. This would work OK for just straight lines, but not for traces that bend around a lot (unless I’m missing something completely obvious).
- Use particle systems and set their motion programmatically. Lots of work, difficult to get exactly the correct paths.
This might just be something that is difficult to implement quickly in Unity, but I want to make sure that I’m not missing anything big or obvious.