How do I create an object with text on it? (not GUI or Text Mesh)

First of all I am very new to Unity. I am looking to create a written letter/book object. I have tried attaching a GUIText to an object with a paper texture on it but I feel as though this is not the way to go. I have also tried using a Text Mesh on that same “paper” object which was a bad idea. I then tried creating a separate object with Text Mesh and making it a child of the “paper” object after which I got the feeling the text mesh feature is used for something entirely different I don’t yet understand. Lastly, I put a paper-like layer into Photoshop and then tried to add text to that but I just got errors about not being able to use the text tool. Thanks in advance to anyone with a suggestion.

If the text is static like in a letter, create a texture in Photshop with the text, import it to Unity, then select the object you want to “paint” and drag the texture onto it - this creates a new material and assigns it to the object (with default diffuse shader).

If the text is dynamic (like in a led display, for instance) you must use a Text Mesh childed to the object - but its shader must be changed, since the default Text Mesh shader renders in front of anything: take a look at the wiki’s 3D Text article written by our prolific colleague @Eric5h5 in order to know how to do it.