I know the title is really bad at asking what I need to be asked, but I have no idea how to word it in one line, sorry.
So I am creating a bomberman 3D game, and when space is pressed the player instantiates a bomb at his position, now the problem is, when I do this, it will shove the player off of the bomb due to collision detection, which can cause the player to merge into a wall and become stuck.
Is there a way to make it so that the player isn’t pushed out of the bomb, and the collision detection doesn’t take place until the player manually leaves?
Thanks ![]()