So I am at a little bit of a loss as to where to start with this one. I am working on a FP /TP RPG.
What I am looking for are kind of like textures that are always visible on the users screen until they navigate or interact with that object.
Example. You are running passed an objective in BF3 (lets say Objectve A) . Once you pass Obj A the GUI Texture for A stays on the screen, but now it is on the bottom of the screen insinuating it is behind you. If you are looking at A and look towards the ground, the texture is now on the top of the screen.
Pic : BF3 Objectives
In that pic you can see A and B are both to the right.
I have 3D Text shaders that show over objects and I know GUI Textures show “over” the camera. So is this just a matter of basing it off player, object and texture position?
Please let me know your thoughts. Any help is greatly appreciated!
Thanks!