How do I create stadiums?

How do I successfully create a stadium with fans, a crowd and all needed movable equipment?

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How do you successfully create a car?

By making all the parts and putting them together. :stuck_out_tongue:

You need to be more specific with that sort of question. I suppose, given the question you want to know how to learn 3d modelling. You know Blender? Best to start there, it’s popular and free with plenty of tutorials available.

Blender3D is awesome… and I love this guy’s “how to get stuff going FAST” tutorials:

Here’s a full dump of my notes as far as Blender3D with Unity3D:

Costs of using Blender files directly vs exporting to FBX:

Unity imports Blender3D objects as FBX via a little Python script:

The Python script that Unity uses (substitute your Unity version number or search) to import:

./Hub/Editor/2020.2.1f1/Unity.app/Contents/Tools/Unity-BlenderToFBX.py

More on fixing it:

Blender3D objects used as trees / detail in Unity3D terrain (See the second half of this response)

Probuilder and Probuilderize and Blender:

Some more potentially-useful info:

Updating Blender files without breaking your prefabs:

When I work in Blender3D for Unity3D use, I follow these organizational rules:

  • use Empty Blender Objects as folders: they come out as an extra GameObject

  • ALWAYS parent everything to a single Empty, even a single object

  • ALWAYS apply all Scales and Rotations on every Transform throughout your hierarchy.

  • put as few objects in a given .blend file as possible, combining them in Unity into a prefab

  • REMOVE unnecessary items (Light, Camera, etc.)

  • use good names for your Blender3D objects and NEVER RENAME them after Unity sees them

  • don’t even think about final Materials or Textures in Blender. Set the mesh to use N different materials, but always set up the materials within Unity and disregard what gets imported.

No, I meant like, when I try to make a stadium, i think there all together until I look at a different angle and realise it’s miles of target and then why I try to fix it, the main camera disappears and I have to start again and it keeps on going like that.

I think your first post was already kinda vague. This has me even more confused what you’re actually asking here. Do you have issues navigating the Unity editor scene view? I’m kinda lost here :thinking:

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Hmmmm my best guess is: render bounds.

Perhaps the mesh, if it’s a full stadium, doesn’t have its mesh bounds set up correctly so if the camera no longer has the mesh’s origin in its view frustum, the whole thing gets culled even though it visually extends.

Check that this property has a correct size and isn’t all zeros. It’s also visible in Inspector if you select the mesh itself.