I’m using the EzySlice framework to cut meshes (GitHub - DavidArayan/ezy-slice: An open source mesh slicer framework for Unity3D Game Engine. Written in C#.).
So far it can cut a mesh but infinitely but I want to be able to cut partially like this:
As you see in the 3rd photo, only 1 vertex is created at the end of the dotted line away from the outer edge. However the rest of the vertices created by the cut are in pairs. How do I achieve this effect?