Please Debug
using UnityEngine;
using System.Collections;
public class GroundCheck : MonoBehaviour {
private Player player;
void Start()
{
player = GameObject.GetComponentInParent<Player> ();
}
void OnTriggerEnter2D(Collider2D col)
{
player.grounded = true;
}
void OnTriggerExit2D(Collider2D col)
{
player.grounded = false;
}
}