How do I delete a bullet clone when it touches a game object or wall?

I’m still learning Unity but I’m not sure how to delete a bullet clone when it touches a game object. I had this problem where I would put in Destroy(gameObject); when it collides with something, but when I test it, it has an error where it deletes the bullet and not the clones. How can I make it so it only deletes the clones when the clones collides with a wall or enemy?

gameObject refers to the object that script is attached to. Make sure you use that function in right script.
Or you can use;

void OnTriggerEnter(Collider collider){
   Destroy(collider.gameObject) //the object that collided with your character.
}

When you mean clones are u meaning Prefabs?
if so please give me both scripts you have written

@Lifes_great

This is the code I used to make the bullet shoot. (got it from a Brackeys video)

public Transform firePoint;
public GameObject bulletPrefab;

public float bulletForce = 20f;

// Update is called once per frame
void Update()
{
    if (Input.GetButtonDown("Fire1"))
    {
        Shoot();
    }         
}

void Shoot()
{
    GameObject bullet = Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
    Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
    rb.AddForce(firePoint.right * bulletForce, ForceMode2D.Impulse);
}

}