How do I deploy a build to a touch screen TV?

I’m trying to develop an app to be displayed on a touch screen TV but I have no idea what build platform to use or any scripts that I would need to add. I essentially just want the mouse cursor to be replaced with touch controls (like on a mobile build just at a larger scale). I’m using a non-Apple TV so I’m hoping an Android or Universal Windows Build can be the possible solution. Any help would be much appreciated.

It of course will depend on what exactly your TV supports. I’d assume your TV does not run Windows though. Can’t see into your living room though, so you’ll have to look into that.

Unity had support for making Samsung TV builds until around Unity 2017.2 (current versions do not). The only TV platform specifically supported right now is Apple TV.

Thank you @Joe-Censored . I do have a Samsung Flip touch TV. I did read about the no longer supported Samsung TV build option and wasn’t sure if this got updated to the UWP platform or not. Thank you for your help though. I really appreciate it.

By chance do you know if a touch screen monitor would work with a Standalone or WebGL build?

Touch screen PC monitors do work with standalone. I have never actually done any WebGL projects, but I don’t see any reason why it wouldn’t work.