How do I destroy a sprite after clicking on it?

Hi. I’m trying to click on a sprite and destroy it, but I’m having problems. First, my code isn’t even detecting when I click on a collider and second, even if I did detect a collision of any sort, I don’t know how to specify which object I want to destroy. What am I doing wrong? Thanks.

function Update () {
	if (Input.GetMouseButtonDown (0)) {
		var pos : Vector2 = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
		var hit: RaycastHit2D = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(pos), Vector2.zero);
		if (hit.collider != null) {
			Debug.Log("Hit");
		//	Destroy(HitObject);
		}
	}
}

Destroy(hit.collider.gameObject)

For the detection:

  • add the 2d physic rayscater component to your camera

  • add the EventTrigger component to your gameobject

  • add the event you want (I think it OnPointerClick or OnPointerDown)

  • Drag and drop the gameobject you want to destroy

  • call your method to destroy the object

Cheers