Hi, I’m new to Unity and I have a rocket that has 2 stages, I need to detach 1 stage trough scripting before releasing the parachute, how can I achieve this?
If it is connected via transform parentage (hierarchy), you can set the parent of the piece coming off to null.
public GameObject detachingPart;
void Detach()
{
detachingPart.transform.SetParent(null);
}
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