I've finished the rough workings of my movement system and am assigning sound effects to various actions now just to add a bit more punch to my play tests.
I'm trying to determine which frame of my walk animation has just played so that I can use it as reference to fire a footstep sound effect. My animation has two frames I want to use as my points of "impact", but I don't know how to automatically fire a sound effect when those frames come to pass.
I've checked the manual repeatedly (in fact, it's the first place I go before I bother creating a new question), but unfortunately the script reference isn't showing me any practical applications for achieving this.
Could someone perhaps demonstrate to me in a short example code snippet (C# if possible) how something like this might work so that I can absorb the knowledge and get to writing it into my own script? :)