How do I disable animation for upper body when aiming, so I can have my arms 'lookAt' the mouse?

As it stands my aim animation is just that, an animation. What I’m hoping to do is when aiming I want to be able to keep walking and stealing around with my lower body, but disable animation on my upper body so my body/arms follow my mouse control. Because right now my entire model is rigid and I cannot move limbs.

I’m sure this is a very simple question, but any help would be appreciated.

Use OnAnimatorIK or LateUpdate. (Here’s a good answer on LateUpdate.)

Or control it with a blend tree that blends between four animations: aim up, aim down, aim left, and aim right. Set the blend value based on the mouse position.

1 Like

Awesome answer! Exactly the information I needed. Thanks.

Glad to help!