… the pull down screen ( weather and notifications etc) keeps getting triggered by touches at the edge of the screen in my game. Can I turn it off?
No. May be possible to mess with portrait/landscape mode (so atleast it´s not on top). But I´ve got a feeling Apple will reject it.
You can’t disable it, it’s part of iOS. You need to design around it.
You can’t disable it and if you do, somehow find a way, Apple will not approve your application. It’s part of the OS and Apple intends for that behavior. As Mr. Couch says you need to design around it.
Mmmm, I thought it would be so. The game is in portrait view and most of the touch action is at the top / bottom of the screen, so perhaps orientating the game in landscape mode would be better - at least the little pull tab wouldn’t be in the way when it appears.
As this still seems to be an enigma, here is a theead that explains what is happening:
Though no solution of how to control this yet.
Any ideas appreciated!
I first suspected this is a bug related to ARKit but it is not.
Building a simple app with just about a cube leads to the Notification Center coming down with a single swipe.
Feels like a bug circulating back, Unity 2017.2 & iOS 11.3
Any solution for this so far?
One thing you can do is set “Defer system gestures on edges” to on for all sides in the Player settings.