How do I disable The MouseLook script when "I" is pressed.

public class SpawnGui : MonoBehaviour
{

    private bool showGUI;
	public bool lockCursor = true; 
	public Transform Prefab;
	
	
	
 

 

    void Start () 
    {
       showGUI = false;
		
		Screen.lockCursor = true;
		
		  
   }
    
 

    void Update () 
    {

       if(Input.GetKeyDown(KeyCode.I))
       {
			//CAN SOMEONE HELP ME HOW TO DISABLE MOUSELOOK SCRIPT AND ENABLE IT HERE
       
         if(showGUI == true)
         {
          showGUI = false;
         }
 
 
         else if(showGUI == false)
         {
          showGUI = true;
         }
       }
    }
 

    void OnGUI()
    {
      
       if(showGUI == true)
       {
         if(GUI.Button(new Rect(20,20,100,80), "Cube"))
         {
		   Instantiate(Prefab,GameObject.Find("spawnPoint").transform.position, Quaternion.identity);
         }
 
       }
    }
	
	
	void OnMouseDown()
	{
		
	}
}

Can someone help me with this so when I press “I” it disables mouselook and then when its pressed again it enables it again. Thanks

There are 2 MouseLooks in the First Person Controller. You can save references to them at Start and use these references to enable/disable both scripts. There’s also an easier way to toggle a variable, like below:

   using UnityEngine;
   using System.Collections;

   public class SpawnGui : MonoBehaviour 
   {
 
     private bool showGUI;
     public bool lockCursor = true; 
     public Transform Prefab;
     private MouseLook[] mLooks; // script saves MouseLook references here
 
     void Start () 
     {
       showGUI = false;
       Screen.lockCursor = true;
       // find the player...
       GameObject player = GameObject.FindWithTag("Player");
       // and get its 2 MouseLook scripts in mLooks:
       mLooks = player.GetComponentsInChildren<MouseLook>();
     }

     void Update () 
     {
       if(Input.GetKeyDown(KeyCode.I))
       {
         showGUI = !showGUI; // easier way to toggle showGUI
         foreach (MouseLook mLook in mLooks){
           // enables MouseLook when showGUI is false and vice versa
           mLook.enabled = !showGUI; 
         }
       }
     }

   }

You can disable/enable a script by setting the script’s ‘enabled’ property. You will first need a reference to the script. You can then use ‘myScript.enabled = true/false’ to toggle whether the script is on. Try this tutorial for how to get a reference to a script:

GetComponent(“MouseLook”).enabled = false;