Hello,
My game must have a specific display when AirPlay is on.
I use the SetTargetBuffers function to point a camera to the device or the airplay screen.
And that works well.
But some of my cameras need to be displayed on both the displays.
I don’t see any way to do that, except by duplicating the camera, which would probably affect the performance by calculating the rendering twice.
Is there any way to do it properly?
Thank you!