How do I display the objects collider box in a running scene

Hello,

How do I make the collider box I have added to an object appear for the user in a running environment?

Thanks!

I think the Vectrosity package (everyone should own) has a thing for that. Short of that, you could get the size and instantiate a box or sphere or whatever as a child of the object, maybe set its material to a semi-transparent thing.

I believe I may have found an answer after looking for examples on drawing lines in unity. The user tomekkie2 has the following website where he has created an example virtualplayground. Once I have worked through his example I will post the solution here.