How do I Do Cloth Physics in Unity?
How do I Attach these to players or other objects?
Know of any good tutorials for this, also?
Thanks!
How do I Do Cloth Physics in Unity?
How do I Attach these to players or other objects?
Know of any good tutorials for this, also?
Thanks!
I don’t think you can (from what I read). Not sure about Pro though.
Need official confirmation though. I’m already deciding to put bones for my characters cloaks and force the animation when the characters run.
There is no integrated cloth physics in Unity
There is a script to have kind of cloth physics but with the corresponding performance impact for doing it the cpu - mesh modification way when I remember it correctly.
one way of doing it is creating animations through whatever software you use (Maya, Max, Blender) and simulate it.
Depending on what you want to do that is
Can’t this just be done procedurally, with a script, though?
I mean at the very least all you would need is an IK bone tail and basic physics.
If this feature is no longer a part of unity, why was it removed?
What performance problem???
it was never present in unity, as such it wasn’t removed (cloth is newer than the PhysX version used by Unity from what I recall)
Also, there is no IK / FK present in unity directly, but you might be lucky as there is the locomotion system
You could try to replicate it, but it will neither be easy nor a small thing to do if you want to use it for more than capes and if it is meant to run performantly, because you will have to do cpu approximation of your metion along the animation (that happens fully on the gpu) to even stand a chance to simulate the cloths on it.
Actually all I want to use it for are capes that attach to characters. Seriously.