I am creating a game that has infinite jump basically allowing you to fly. How do I implement that into the FPSController that comes with unity. Thanks in advance.
You have to code it to make someone not infinite jump. So you just don’t code that in. Basically most people use a bool grounded, or the check how close they are to the ground, and ways they have some way of telling if a person is on the ground or not, then then if they are not on the ground it sets grounded to false and you can’t jump. So ya just don’t do any of that and you will be able to jump continuously.