How do I do this!?

For example, if I hold ‘A’ I strafe left and if I hold ‘D’ I strafe left. But if I hold ‘A’ and ‘D’ at the same time… I start strafing in a random direction. I wan to implement that if I hold A’ and ‘D’ at the same time, my player will stop temporarily until I release one of the keys.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public CharacterController controller;
     public float speed = 12f;
     public float gravity = -9.81f;
     public float jumpHeight = 3f;
     Vector3 velocity;
 
 //ground stuff
 public Transform groundCheck;
 public float groundDistance = 0.4f;
 public LayerMask groundMask;
 bool isGrounded;
 
     void Update()
     {
       //MOVE N' JUMP
 
         isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); 
        
         if(isGrounded && velocity.y < 0)
         {
             velocity.y= -2f;
         }
 
         if(Input.GetButtonDown("Jump") && isGrounded)
         {
             velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
         }
         float x = Input.GetAxis("Horizontal");
         float z = Input.GetAxis("Vertical");
 
         Vector3 move = transform.right * x + transform.forward * z;
 
         controller.Move(move * speed * Time.deltaTime);
 
         velocity.y += gravity * Time.deltaTime;
 
         controller.Move(velocity * Time.deltaTime);
         
     }
 }

Maybe try:

if(Input.GetKey("d") && Input.GetKey("a")){
     //Stop movement here
}
else{
     //move forward
}

Hope this helps!!