I have a game object that references a script in the parent. The script can be one of three. I would like to not make a new object and script for each type if I don’t have to. Here is the code:
public class HealthBar : MonoBehaviour
{
float maxHP;
void Start()
{
maxHP = TryGetComponentInParent<Enemy>().health;
maxHP = TryGetComponentInParent<RangedEnemy>().health;
maxHP = TryGetComponentInParent<SuperEnemy>().health;
}
void FixedUpdate()
{
var hp = TryGetComponentInParent<Enemy>().health;
var hp = TryGetComponentInParent<RangedEnemy>().health;
var hp = TryGetComponentInParent<SuperEnemy>().health;
transform.localScale = new Vector3((hp / maxHP) / 5, 0.125f, 0f);
}
}
What do I use in place of TryGetComponentInParent
?