Is there an efficient way to modify the frame post-render? I am talking about quite a few pixels set manually. I tried using `OnRenderImage()` to
- first get the frame into a `Texture2D` with `ReadPixels()`
- then modify it with `SetPixel()`
- `Apply()` the changes
- finally `Graphics.Blit()` it back into the destination texture
However, even setting no pixels kills the framerate. When I try to draw a dozen random rectangles (just to test the speed), the framerate reaches single figures. It seems that `Apply()` is not the only slow thinker here, `SetPixel()` is a significant time waster.
Is there a faster way? And I mean much faster.