For some reason, the LineRenderer’s lines are not smooth at all. After researching the issue, it appears I’m using the LineRenderer incorrectly, but I still don’t understand its purpose. For the game I’m making, I’ve been using the Debug.DrawLine() to draw my lines even though it won’t appear in the actual game. I was wondering whats the best to replicate the Debug.DrawLine()'s lines. I basically want to draw a series of hexagons.
Here’s what the Debug.DrawLine’s hexagons look like:
They are very smooth and fit nicely together. Now here’s what I get from the LineRenderer: