I’ve searched high and low and can’t find the answer to this question.
I can draw the bounding sphere in world space, but it will not render to screen space in the Scene view. Help is much appreciated.
Example:
void OnDrawGizmosSelected(){
Gizmos.color = Color.white;
Gizmos.DrawSphere(Camera.current.WorldToViewportPoint(gameobject.transform.position),1f);
}