How Do I Draw the Bounding Sphere in Screen Space?

I’ve searched high and low and can’t find the answer to this question.

I can draw the bounding sphere in world space, but it will not render to screen space in the Scene view. Help is much appreciated.

Example:

    void OnDrawGizmosSelected(){
    Gizmos.color = Color.white;
    Gizmos.DrawSphere(Camera.current.WorldToViewportPoint(gameobject.transform.position),1f);
}

Don’t convert to Viewport coordinates.

void OnDrawGizmosSelected(){
    Gizmos.color = Color.white;
    Gizmos.DrawSphere(gameobject.transform.position,1f);
}

Also, enable gizmos.