Agreed. Other rants including my own are here: Custom Editor & new Prefabs - how to setup overrides?
Looks like you might be missing UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(eachComponentYouTouch);
Agreed. Other rants including my own are here: Custom Editor & new Prefabs - how to setup overrides?
Looks like you might be missing UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(eachComponentYouTouch);