I’m currently working on a project and developing an intricate save system. It writes the data I specify to .Json files that I create and that I set specific paths to using Unity. I would like to know how I could encrypt the files using the path I set with a function like this:
Encrypt(string filePath).
I’ve already tried File.Encrypt(string path) via the System. IO namespace but because of incompatibility issues, it threw an error. What do I do?