This is the code i’m trying to use.
public class Weapon : MonoBehaviour
{
public WeaponParticlesController weaponParticlesController;
void Update ()
{
if (Input.GetButtonDown ("Fire1")) {
weaponParticlesController.Play ();
}
}
}
Along with this code:
using UnityEngine;
using System.Collections;
public class WeaponParticlesController : MonoBehaviour {
public ParticleSystem weaponFireParticles;
public Light weaponFireLight;
void Update ()
{
weaponFireLight.enabled = weaponFireParticles.isPlaying;
}
public void Play ()
{
weaponFireParticles.Play ();
}