(My Unity project is a web application, if that makes a difference.)
I’m using Unity specifically to make explorable environments, and nothing more. Since my knowledge of Unity is limited to level editing, I don’t know anything about optimization. How can I ensure that my game (specifically, my terrain) is optimized properly? All I have so far is the terrain, and I’ve already noticed that there’s a little bit of framerate stutter when I move around. Does Unity automatically scale graphics according to the machine, or do I have to do something manually? Is there, say, a way to reduce the amount of polygons in the terrain? It seems to me that the hills look smoother than they need to be. And there are a lot of bumps that aren’t necessary.
Remember, you’re talking to someone who has no experience with this kind of thing.