Using URP in the forward renderer I have a stencil layer and a special rendering layer that are both excluded from the default layer mask. However, when I exclude the ground layer in the default layer mask it starts to draw the shadows behind it.
In the picture link I added it is supposed to be blocking everything except for the circle because the brown and yellow blocks are completely covering the screen, but all the shadows go through this excluded layer.
How do I make it to where the shadows show in the circle but not the brown and yellow areas?
I added a picture of my forward renderer settings if that helps.
Link to both: Shadow Stencil Render - Album on Imgur