Okay, this probably seems pretty simple, but I’ve researched around and I can’t seem to find much on how to fix this. I’ll be specific, though I doubt it’s necessary. I’m having trouble with the “Cinema Mo Cap” asset. When I import it, I get these errors:
Assets/Cinema Suite/Cinema Mocap/System/Editor/CinemaMocapWindow.cs(37,13): error CS0433: The imported type `NUIInputToRigMapper' is defined multiple times Assets/Cinema Suite/Cinema Mocap/System/Editor/CinemaMocapWindow.cs(38,13): error CS0433: The imported type `ColladaRigData' is defined multiple times Assets/Cinema Suite/Cinema Mocap/System/Editor/CinemaMocapWindow.cs(362,32): error CS0433: The imported type `NUIHumanoidAnimation' is defined multiple times
And the offending lines of code are just references to types of variables, that have been defined in some separate class or something, as far as I can tell. Such as this:
private NUIInputToRigMapper inputMapper;
I’ve done some research, and I think the problem is that these variable types (such as NUIInputToRigMapper) are being defined in dll’s that are imported with this asset. I don’t know much about dll’s, so maybe I’m way off on my hypothesis, but it seems right with the other forums I’ve looked at. And that there are multiple dll’s that are defining that variable type contained in my project. Most likely, the same dll is just duplicated somewhere. Either that, or there are different dll’s from other assets – or perhaps contained in Unity itself – that define these same variables.
The point is, I’m not sure how to even start looking for duplicate dll’s, or duplicate definitions contained in different dll’s. I’ve tried doing a “Find in Files” search in Monodevelop, but that gave me nothing except for the lines that the errors already pointed to, not definitions.
So basically, my question is, how can I track down multiple definitions of variable types so that I can delete them?
And in advance, thank you so much for any answers or help that is offered.
P.S. Another problem I’m having that may or may not be related is that when I try to delete the asset’s (Cinema Mo Cap) folder in my project, it just reappears a minute later. It automatically loads it back in, and I’m not sure why. Not sure if that’s relevant to this question or helpful in any way.