I guess for some odd reason Unity was trying to boot by adding a bunch of folders to my already full external from which I was pulling the file from. Fixed it by moving the entire folder onto the laptop, now it's just glorious!
I had the same problem for my son;s project. What I did was put the entire project in a folder and place it on the desk top. Then it launchs perfectly.
I know that this post is way old, but I recently ran into the same problem.
The first part of the error message gave me the clue: “Creating directory Temp failed.”
I went to check the permissions, all fine.
Trying to create a file, I got: “Read-only filesystem”
What happened?
I had accidentally tried to throw out my USB disk unity is stored on. Some other process still needed the device, thus keeping it online but mounted as read-only.
Is your Unity set to automatically open the project you are working on? We had this issue when Unity was trying to open up a project that had some Library files missing (when we were still figuring out how to use SVN with Unity).
We fixed it by deleting the entire library folder. You might loose some settings that you would have to setup again.
I had this problem for the first time after updating to Windows 10.
Simply launch Unity as administrator (right click over the exe and choose in the menu)
just have to tell it to “Try again” then it works. 200Gb free space so no idea what it’s problem… Happens once every 3 or 4 times I start a project from the HUB. Annoying but not really a problem.
.
I just wanted to find out why it is saying that so I can stop seeing that 3 to 5 times a week but all I can find is “i had to move the project to another location then it worked” so I still have no clue what is going on
yep, I also think that this problem should be debugged by unity creators…
In NO WAY I could consider, “moving around folders from where they actually reside” to be something like a good or reasonable solution for this issue.