using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Aim : MonoBehaviour
{
List enemies;
GameObject item;
public GameObject self;
int index;
void Start()
{
Select();
}
void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Enemy")
{
enemies.Add(collision.gameObject);
}
}
void FixedUpdate()
{
if (item != null && item != self)
{
float angle = Mathf.Atan2(item.transform.position.y - transform.position.y, item.transform.position.x - transform.position.x) * Mathf.Rad2Deg;
Quaternion targetRotation = Quaternion.Euler(new Vector3(0, 0, angle));
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, 2 * Time.deltaTime);
}
else if (item == null)
{
enemies.Remove(item);
Select();
}
else
return;
}
void Select()
{
if (enemies.Count != 0)
{
index = Random.Range(0, enemies.Count);
item = enemies[index];
}
else
{
item = self;
}
}
void OnTriggerExit2D(Collider2D collision)
{
enemies.Remove(collision.gameObject);
}
This pulls up NullReferenceException at lines 44 and 35. I have tried everything, but I cannot get it to work. Does anyone know why this is?