I have a stickman prefab( c# movement script, model made in blender, and some box colliders ) that I’ve been testing 2D movement with that faces the wrong way, so I rotated it 90 degrees. The problem is that this messes up my movement code. When I don’t rotate it, I can move by translate along x axis and it works just fine. When I do rotate it, I have to change it so that it translates along the z axis instead, which is not desirable.
How do I fix it so that my character will face the correct direction without having to rotate it?