How do I fix my first person controller from falling through the ground?

i was creating the game, then i got off, but when i got back on… the capsule started falling through the ground. i even tried making a new first person controller, and that didn’t even work. The funny thing is that i haven’t changed anything with it to make it do that and i made sure it was a little bit off of the ground.

I haven’t used Unity’s built-in FirstPersonController, but the first thing I would check in whether your ground GameObject and camera/player have collider components setup. Even if they do, you might need to adjust the “Is Trigger” check button. Best of luck!

try to place ur capsule so its not traspassing ur floor.

like this


u r probably doing this