How do I fix my UnityEngine Reference?

One day I go into unity and boom 50% of my code is now red and so Is ‘using UnityEngine and using UnityEngine.UI’ (not the using part) I have done every fix currently known to man…

Reinstalled everything, Deleted the references folder (google said unity would replace it with the fixed UnityEngine.dll… it didn’t (I replaced it myself)), I installed the latest .NET thingy. MonoDevelop just reverts back to 3.5 when it is restarted anyway, I started a new project (was worse on a new project couldn’t run the basic game cause it had unexpected errors for = everywhere. I can still edit my ongoing projects current scripts but cannot start new ones for more UI for example. (actually the ball game from unity tutorials that I am adding on to) but cannot do anything on new ones.

I have truly tried everything.

Any Help Appreciated!!!

same error different line its for the OnTriggerEnter line… and about 10 errors about context…

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class PlayerController : MonoBehaviour {

public float speed;
public Text countText;
public Text winText;

private Rigidbody rb;
private int count;

void Start ()
{
	rb = GetComponent<Rigidbody>();
	count = 0;
	SetCountText ();
	winText.text = "";
}

void FixedUpdate ()
{
    float moveHorizontal = Input.GetAxis("Horizontal");
    float moveVertical = Input.GetAxis("Vertical");

    Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

    rb.AddForce(movement * speed);
}

}
void OnTriggerEnter (Collider other)

{
if (other.gameObject.CompareTag(“Pick Up”))
{
other.gameObject.SetActive(false);
count = count + 1;
SetCountText();
}
}

void SetCountText ()
{
	countText.text = "Count: " + count.ToString ();
	if (count >= 24)
	{
	winText.text = "You Win!";
	}
}

}