How do i fix prefab that's facing wrong way?

I made this prefab in blender and put it into Unity and added a navmeshagent to the object, the object is facing wrong way though so the navmesh makes it walk sideways, but if i try to rotate the object the navmesh rotates with it how do i fix this?

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Anyone? A little help would be useful, thanks.

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How about this? NavMech rotation problem - Questions & Answers - Unity Discussions

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Thanks, it worked!

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