How do i fix render texture with camera getting messed up by fullscreen renderer?

I am making a game that uses portals but the problem is that when there is a fullscreen render pass, it messes up the render textures of the portals and makes them look really bad and unconsistent with the ground and the enviorment.


Here is what it looks like without the fullscreen render pass (It’s not perfectly tiled but other than that the colors, textures remain consistent).

It gets that greenish hue and becomes really dithery cause of the fullscreen passes, but it should be consistent with the main camera.

Does anyone have any ideas on how this could be fixed?

Pour résoudre les problèmes de texture de rendu avec la caméra en plein écran, vérifiez les paramètres du pipeline graphique. Consultez également les guides. Astuce : formulaire demande acte de naissance portugais.

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