How do I fix the build error "Failed to load PlayerSettings (internal index #0). Most likely data file is corrupted, or built with mismatching editor and platform support versions."?

Today, I tried to build my game to test if it works outside of the editor. It returned the error,
“Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.”
I do not think my data file is corrupted, because I don’t even know what it is, so I doubt I could have corrupted it, which means I probably have mismatching editor and platform support versions. I am using Windows 10 64-bit, and unity 5.3.2f1, Do I simply need to update unity, and if so, how do you download updates for unity (sorry for asking such a simple question, I have never done it before). Here are the build settings.

Edit:

I figured it out, if you are having this problem, read below.

In my experience this error message is horribly misleading and actually has nothing to do with the player settings at all, but rather with some problem with the files in the the directory you are building too. I recommend deleting all files in the build directory and then building again, that fixed it for me.

Alright, I figured it out, you just have to download the newest version of Unity (And it will replace the old version). Then, once it is finished downloading, try to open your project(s), and it will prompt you to re-import it, if that does not help, I guess it means your data file is corrupt (whatever that means), and in that case, I can’t help you.

Upgrading Unity does not solve this problem. I have had this problem on all versions of Unity I have installed. viz 5.5.1f1, 5.6.1f1, 5.6.5f1 and even some older versions. The error occurs only on some machines. So I guess it has to do something with the machine config like memory, graphics card, etc.

This issue is mostly caused when you edit the registry of this project. The better solution to solve this is to change the Bundle Identifier name in Unity Player Settings.