Here’s the Script:
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start() {
}
// Update is called once per frame
void Update () {
private Rigidbody rb; {}
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
}
float moveHorizontal = Input.GetAxis (“Horizontal”);
}
float moveVertical = Input.GetAxis ("Vertical")
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical)
}
}
}
}
}
rb.AddForce (movement)