how do I fix the quality of my sprites when they are scaled down to fit in the camera?

I am working on a game and have drawn a character. When the character is closer to the camera, the sprite looks fine and I can see all of the black lines I drew around the sprite, but when I scale it down to fit my game’s size the black lines fade and almost disappear.

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You must sclae it before import to Unity such multiples of 4