I have a 2d platformer, and I added a solid platform. It works well from the top, but everything shits its pants as soon as the player hits the side or bottom of the platform. What do I do?
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && jumps <= 1)
{
myRigidBody.velocity = Vector2.up * jumpHeight;
jumps += 1;
}
if (Input.GetKey(KeyCode.A))
{
float l = Input.GetAxis("Horizontal");
this.transform.Translate(l * Time.deltaTime * speed, 0, 0);
}
else if (Input.GetKey(KeyCode.D))
{
float r = Input.GetAxis("Horizontal");
this.transform.Translate(r * Time.deltaTime * speed, 0, 0);
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
grounded = true;
jumps = 1;
}
}