How do I fix this extreme bloom between what seems to be terrain seams?

Hi,

Whenever I go close to a junction between two terrains in my game, I get this bloom explosion, even though the terrains are correctly connected. In the screenshot, you can even see how close they are, that’s pretty much stitched.

My bloom isn’t too much either, so what can I do to fix this?

Note that I even tried putting a black plane under my terrain, that’s the case in this screenshots. If I were to disable the terrains, I wouldn’t have any bloom effect like this, because what’s under is dark.

Thanks so much!

Bump?:frowning:

Unfortunately, if your meshes are not EXACT (and i can tell just from seeing the seam), than light will leak through … But whats throwing ‘most’ of the light in that scene (from what i can tell) is volumetric.

AT any rate, a little more information could help to determine a resolution, as HDRP pipeline, to standard builtin are somewhat different, indeed.