So i dont have very much experience with lighting in unity.
I have a medium-sized room. There are 2 lights:
one is blue-ish
and the other one is red
When i open the flashlight the other 2 dissapear and sometimes reappear on the corner of my screen where a small part of a wall is visible.
How do i fix this because it kills the entire game atmosphere
I have a reflection probe in the room.
tried changing baked to realtime or realtime to baked and still the same problem
H e l p
I will answer my own question lol
I messed up the quality levels.
I was on High quality and the pixel light count was set to 2
So lesson: always set it 3 or better for non-crappy lighting
@Pangamini thanks for reminding me that pixel light count exists