Look at the nuke in the video… [I use Blender 3D]
In 3dsmax as editable poly, 4, Ctrl+A, flip polygons.
(3d Max artist also)
The normals of the polygons are flipped, point the opposite direction.
Flip the normals of the polygons in blender, and they will display correctly.
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Thanks! It worked! YAAAYAA!!