So I recently added the Universal Render Pipeline to the mobile game I am making, and after building the project to see how the performance was, this happened.
Every few milliseconds the renderer duplicates everything currently on screen (except for the UI which is on the Canvas) and adds another render on top of it. How do I fix this? This is completely different from what shows up in the editor. Maybe its caused by the scene having no real camera except for the Main Camera’s solid color attribute?