How Do I Flip Firing Point Along With Player?

Hello, I am having problems figuring out how to flip the firing point along with my player

This is how I am currently flipping my character…
if (dirX > 0f)
{
state = MovementState.running;
sprite.flipX = false;
}
else if (dirX < 0f)
{
state = MovementState.running;
sprite.flipX = true;
}
else
{
state = MovementState.idle;
}

Flipping the sprite like you did only flip the sprite of the player, nothing else.
Flipping the Transform of the player will cause it and it’s children to change. (I assume your fire point is a child of your player)

So, just change the Transform instead, something like that:

transform.Rotate(0.0f, 180.0f, 0.0f);