Hi , I have a DLL with an image resource in it . I also have classes in the Dll which inherit from UnityEngine and other libraries .
The issue is that I’m trying to access a .png image resource which I placed inside my dll file .
I have an editor scripr from which i will access the dll and image resource that i placed in the dll .
after accessing the image i want to assign it to the Texture to be used in a GUI .
Similarly to how we handle Resource.Load… except i’m loading the texture from my dll , not from inside a Resorces folder.
How can I get this done ?
I am looking at ResourceManager , trying to figure it out