How do I ; from inside another script, read an image resource inside a DLL

Hi , I have a DLL with an image resource in it . I also have classes in the Dll which inherit from UnityEngine and other libraries .

The issue is that I’m trying to access a .png image resource which I placed inside my dll file .
I have an editor scripr from which i will access the dll and image resource that i placed in the dll .

after accessing the image i want to assign it to the Texture to be used in a GUI .

Similarly to how we handle Resource.Load… except i’m loading the texture from my dll , not from inside a Resorces folder.

How can I get this done ?

I am looking at ResourceManager , trying to figure it out

Hi DMDev . this is how you read an image resource from a dll

//DaiM.Reality is the namespace 
//flg would be any class in your dll using the namespace 

 Assembly asm = typeof(DaiM.Reality.fgl).Assembly;
         string resourcename = asm.GetName().Name + ".Properties.Resources";
         ResourceManager rm = new ResourceManager(resourcename, asm);