How do I generate cell distance noise without using a shader?

How do I generate worley (cell distance noise) without using a shader, because I need to send inputs (size, offset, seed, etc.) to the noise script and send the texture to another script. When I search it up I either get perlin noise or worley noise using a shader. Please help I don’t know anything!

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Is it even possible? I can’t find anything online, and when I try to code my own it never works. Does anyone have any idea?